If I’m too busy for photography I’m probably making some other art or doing homework. Or work-work. Lame. But, it happens.

Anyway, today’s 365 is a website, of all things. The 10th official overhaul of the icecalibre.com website, to be exact.

Here’s the old one (the links don’t work, it’s kept for this purpose only): Version Nine

And the new one: Version Ten

So, opinions? Improvements?


What a lame photo. It’s car headlight’s in the fog, which just comes out as this massive blob of light diffusion.

This whole week has been foggy, so I think I’ll get more to come.


My bedroom window with sunlight.

These kinds of photos help my 3d architecture with seeing how light behaves and reacts.


A concept render for a financial ad I was contracted for. This particular ad won’t be in circulation as it was scrapped for something better, so I’ll just show my loyal blog followers.

I love HDRi rendering. It makes everything seem so glossy.


It’s snowing right now, which compliments beautifully the morning I have to myself to do physics. Philip Glass plays softly in the background.

Also, fun fact, this is the first portrait oriented photo in my 365. Crazy, I know.

Taken from inside my house, you can kind of see the window screen grid towards the top left.


What’s this? An actual photograph?

I know, I know.

Anyway, it’s semester two and things seem weird to be out of pattern. Ah well, eventually I’ll settle back into the groove. And by the time I do, everything will be over again.


Heh. Simply entitled “Bison”.

Random abstract. Learning pop Tshirt design of all things.


Bleh. I’m sorry for not posting photos at all. Today was my first day of school and yesterday I was out all day snowboarding. Actually, I have photos. I should post those…

Anyway. All of my Blender life I’ve been using ridiculously many polys for my model detail. This, of course, leads to huge amounts of render times. Since I’m not willing to give up the photon mapping etc. I figured I should make my models more efficient. Thus, lo poly modelling.

It’s ridiculously hard!

Like minimalism in the visual arts world, it’s actually really difficult to take away from a model while keeping the general form still there. So, I have a new found appreciation for video game modelers and what they do. Kudos.

The above represents 2600 polys (which is funny, since it’s under 200 just the model without the cape…) and also setting all of the materials to be shadeless for a flat cutout look in the style of “Every Day the Same Dream” (which I loved, despite hating everything about it. Seriously, if you have some patience it’s the most ugly beautiful game you can ever hate to love.)

The plan is maybe an animation (I rigged the man, since his torso is only like 8 vertices) involving an office worker (see above game) who decides to rebel from his boring office grind to become a superhero by tying a red cape around his neck and running around.

Just an idea.


Snowboarding.

In the middle of the prairies there isn’t much in the way of the downward slopes, but we do alright.

Going to the mountains in a few weeks, so that’ll be much better.


Sorry guys, I’ve been out all day.

I have been deep in my secret lair’s workshop building my own DIY Merlin Steadycam which will look (hopefully) something like this when I’m done.

Except, I suppose, to demo it I’ll have to be some oriental guy.

Hopefully I can finish my cool high-def T1i film someday with this.