
In Animation, Art, Computer on October 25, 2009 by icecalibre Tagged: black, blender 3d, bunkspeed, fast, flying, Glossy, hypershot, racing, shiny, spaceship, studio, wipeout
Click for full version of crop:
Certainly not designed as a detailed model it’s pretty much the 3D version of a doodle / sketch.
Wipeout was a sort of inspiration, that low flying fast ship idea. Probably only one person per ship, piloting.
Total time from scratch to render: probably about an hour.
Blender 3D and Bunkspeed Hypershot.

Sat down with Blender just to have some fun.
I love 2.46’s glossy reflections.

Don't the cubes remind you of Jolly Ranchers?
I noticed after I posted that the colours match my blog quite well.
Note I used “real” ambient occlusion to give it that grainier effect. I still love approx. AO, don’t worry.
Posted August 26, 2008 by icecalibre

In Computer, Photography on August 16, 2008 by icecalibre Tagged: flowers, purple, sunlight, wooden
Eating on the deck in the summer, flowers lovin’ the sun.
Sorry, no pictures of food.
Yup, random picture of the day.

Random picture of the day.

A small test involving an idea I saw somewhere.
Physical security for your digital flash drive. Brilliant.

Lighting needs help
Still not quite happy with the results, but I’ll revise it later. I feel it could be a lot more realistic.
Posted August 16, 2008 by icecalibre

Just a simple array test (I seem to be doing a lot of these lately)

Like a really sharp flower
Somewhat reminds me of a red glass shuriken thinger. Predator style frisbee…
And a similar one:

Creamsicle
Posted August 15, 2008 by icecalibre

I know the title breaks my rules of one word titles (with exception of the word “the” as seen in the post below) but I think I’ll have to eventually. “Wave” was a candidate for this piece, but sounded so boring.

With real DoF and everything!
Exactly 5 minute render (including DoF processing) at 5 sample AA. Interestingly enough, the render without any AA was exactly 1 minute and 8 seconds (DoF included, as well as all other effects)
I always knew AA was expensive (time is money) but it looks soooo good! Oversampling, cruel mistress.
And a similar version with different HDRi and DoF distance:

You'll recognize the HDRi, probably.
Posted August 10, 2008 by icecalibre

Well, it’s not really steampunk (or at least not as much as I would have hoped) but more reminds me of Myst or Submachine (actually, all of the submachine games) as it is very much “It’s just you locked in a room with a machine. Where does the telephone connect to?”
Certainly not my best work, but I think it turned out ok, considering the amount of time put into it. Will probably be revisited later.

The Machine.
One of my first “dark” pictures. Very grungy and such. I can’t quite get the style yet. Hence the revisit later.
Posted August 10, 2008 by icecalibre

haha!
I have (once again) found Steampunk to be the ultimate in things that are cool (to me, at least. I don’t care what everyone else says) and so have started some of my own Blender Steampunk art. Enjoy my very first; the humble wall lamp.

Click for wallpaper size (ohhh! a big render for once)
Please note that the lamp isn’t actually on, and thus the tubes aren’t glowing. The illumination is from a much higher, different light source. I may make a version where the is illuminating itself, but for the moment that is really too hard to see (the tubes are horrible for odd lighting effects)
Posted August 9, 2008 by icecalibre

Just a random test made very quickly (thanks to my new default node setup)

A simple Brennan
There are quite a few (arrays are so fun to play with) but I think that one turned out the best.
Posted August 9, 2008 by icecalibre

It has come to my attention in the comment of Gloss Ring that I should make one made of Jell-O. So I did.
Enjoy this small little 15 minute project (13.5 mins spent on rendering)
Both green and red. (click the picture to get the full view, for green)
Any other material suggestions? This is becoming good for test material renderings.
Posted July 30, 2008 by icecalibre