
In Animation, Art, Computer on October 25, 2009 by icecalibre Tagged: black, blender 3d, bunkspeed, fast, flying, Glossy, hypershot, racing, shiny, spaceship, studio, wipeout
Click for full version of crop:
Certainly not designed as a detailed model it’s pretty much the 3D version of a doodle / sketch.
Wipeout was a sort of inspiration, that low flying fast ship idea. Probably only one person per ship, piloting.
Total time from scratch to render: probably about an hour.
Blender 3D and Bunkspeed Hypershot.

Again, we will look back at these and laugh.
But, if this is going to be an art blog, we have to see if can support my art’s awesome-ness (and my making up words-ness)
so. art: The not-so-famous Glass ‘Calibre. Made in Blender and rendered in Yafray. One of my first to deal with “realistic” glass settings. AO and glossy reflections killed the render time.

Posted June 19, 2008 by icecalibre