Digital Depth of Field

March 25, 2010 § Leave a comment

F/3.0, in camera terms.

F/6.0, in camera terms.

To make 3D renderings as close to photo as possible, the programmers strive to follow real life, physical optical rules. In cameras and in the human eye, things get out of focus as they further closer or farther from the focal point, so, they did that in 3D too.

Of course, my scene is simple and hardly photo-realistic, but it’s a good demonstration of the effect.

Taken from my (formative) English visual project, it will be a scene in the bar from the poem prufrock when it’s done.

Just thought I’d share the WiP.

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