December 29, 2010 § 4 Comments
Playing around with SSS materials in Keyshot. The above are presets for skin and caramel, and using the ripped game car models from Trackmania United because they’re handily low poly which makes for faster renders.
Overall, Keyshot handles it (like everything else) very fast, especially compared to my Blender internal and Yaf(a)ray experiments.
I like the idea of Keyshot’s faked math. It’s not scientifically accurate, but it’s close enough to trick people which is exactly what I need. I mean, if games can use reflection maps on everything instead of actual raytraced reflections, why can’t I? There’s crazy speed boosts to be had with far less raytracing.
December 29, 2010 § Leave a comment
It’s being featured in Calgary’s Avenue Magazine, with the render above in stylish black.
So that’s pretty neat.
December 22, 2010 § Leave a comment
December 21, 2010 § Leave a comment
December 20, 2010 § Leave a comment
I’m not sure why that became a threat to keep children from being naughty; the average price of coal has sky rocketed in the past few years. Had I gotten coal for Christmas when I was 7 years old it would have returned ~600% on the market if I were to sell it today.
Also, it burns. How awesome is that?!
December 20, 2010 § 2 Comments
So, I’m officially home for the Christmas break and enjoying a steady diet of holiday cookies and various bacon-wrapped fowl.
Also official: tons of ideas and almost entirely free time to make them. Sweet!
I took that photo last winter, actually. Mack Fai and I shot a short film that ended up miserably and were asked to leave by Zellers’ security, in the form of a kindly old lady who was probably incredibly frightened of us.