May 6, 2011 § Leave a comment
Morning warmup: sketch something on my desk.
My desk is kept really empty, but I had this hard drive laying around from the Ubuntu experiments which I hadn’t yet put back in the closet rack o’ old drives.
It’s a little bit light. I’d probably do another layer with a digital Sharpie or something to make it pop.
April 29, 2011 § Leave a comment
Since I’ve already used the Kavalo name for syrup, perhaps it isn’t actually wine…
The label came out really flat looking, I feel. It’s a tricky material to get right when the lighting setup is designed to make the glass part pop as much as possible. Of course, the label itself is really boring. Not even minimalist since it’s missing important things like years and type of aging etc. If things are too minimalist to include important information, it’s not a good design.
But, a quick modelling and render study. It was a good afternoon project.
April 29, 2011 § Leave a comment
April 28, 2011 § Leave a comment
So, new Lambo out. Nothing particularly different or exciting here as far as design evolution goes, other than the dip just behind the front wheels is getting more and more Ferrari as time goes on to allow for increasingly thin windows to be used. Everything else seems predictable, the brand language is conveyed, they’re sticking with the angles and louvres and gaping intakes the Reventon liked so much…
They messed up the hood. It’s hard to tell in the above photo but there are two lines coming from the front corner of those intakes and sweeping back towards the middle of the windshield wipers. I’ll draw a comparison:
It looks like a squirrel hoarding something in it’s cheeks.
It makes the car look obese.
Obesity is the least attractive thing for a sport car to look like.
So, love the car everywhere else and all. It probably has obscene amounts of unnecessary and mostly unusable power and it definitely has this promo video which is 105% awesome but that face! Ugh.
April 27, 2011 § Leave a comment
I’ve always been fascinated by glassblowing. It’s a sculptural art where the sculpture requires very precise variables, namely time and heat application. Unlike clay which you can stare at for hours, glass has a very specific formable time frame and the true beauty is seeing the mastery of patience when working with such a droopy medium.
If you haven’t yet heard of Ikepod I highly suggest you look at their lines of watches as well; some nice clean design in there which is always appreciated.
My main reason for bringing up the topic is to share this semi-advertisement video showing the steps to make the above 7kg stainless steel (carbon? sources are mixed) nanoball filled timepiece.
April 17, 2011 § Leave a comment
Here’s the poster in it’s final interpretation. It’s a wee bit sparse, but I’ll always advocate whitespace if it’s an option. I did several more renders but it started getting far too crowded and so they were axed in the end. It relies heavily on a grid and follows it surprisingly close, even on the oblique lines that don’t seem like they should match any given structure. The final print was 24 x 36 inches and I learned that In Source gives students 50% off which brings the final cost to a price similar to what Staples charges normally. Live and learn, I got the discount, so no worse off really; I’ll just remember to never print there after I graduate.
I’ve been carving out a wood model ever since I realized just how pitifully weak blue foam is at pen thicknesses. I mean, no one commends it’s strength but it seems exponentially weak as mere millimeters are shaved off. The wood is much slower going and my thumb is starting to burn from sanding but ultimately it’ll provide a much more stable representation which is always worth extra effort. Don’t be lazy, do it right.
April 15, 2011 § Leave a comment
Of similar generation to the Sony radio I posted a while back, the Sony PS-F5 shares it’s sculptural beauty and classic Japanese simplicity. Truly, it was a much better time for industrial design; if someone were to make it now it would probably have 30 useless “features” and have random grills and fins everywhere. If you need to include an instruction manual, it’s not intuitive enough. Good design is immediately useful to the user, it is obvious where to start to use the item. Rams used orange buttons to signify a start, Apple makes tablets with only four buttons – two of which will turn it on and two are obviously volume rockers.
It’s easy to make something complicated – it’s much harder to simplify it.
Photo via PS-F5.com